Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Inside Minority Report‘s ‘Idea Summit,’ Visionaries Saw the Future

Inside Minority Report‘s ‘Idea Summit,’ Visionaries Saw the Future | Transmedia: Storytelling for the Digital Age | Scoop.it

Wired: "The year was 1999, and Steven Spielberg was preparing to turn Philip K. Dick’s short story “The Minority Report” into a $100 million action movie starring Tom Cruise. There was just one problem: The story was set in the undated future, and the director had no idea what that future should look like" ...

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Meanland — Some Things I’ve Learned from Transmedia Worldbuilding

Meanland — Some Things I’ve Learned from Transmedia Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it

Christy Dena: "Of course, ‘worldbuilding’ has been around longer than transmedia, and is employed in many different ways" ...


Image: Flint Dille @ Transmedia Victoria by Christy Dena

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Constructing Your Own Storyworld that Unites and Integrates Others: Jeff Gomez [ #story12 ]

Constructing Your Own Storyworld that Unites and Integrates Others: Jeff Gomez [ #story12 ] | Transmedia: Storytelling for the Digital Age | Scoop.it

Kathy Hansen: 'When Jeff Gomez, arguably the best-known figure in transmedia storytelling, talks about creating storyworlds — he is, on one level, talking about “properties,”'...

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BRAVE NEW WORLDS: ON TRANSMEDIA WORLDBUILDING

BRAVE NEW WORLDS: ON TRANSMEDIA WORLDBUILDING | Transmedia: Storytelling for the Digital Age | Scoop.it
“A linear story had a linear workflow, but now we’re in a nonlinear immersive space,” explained production designer Alex McDowell at a recent Flux 5D event titled “Digital Design and World-building in the Narrative Media Landscape”...
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The Halo Effect: On grassroots storytelling and fan fiction

The Halo Effect: On grassroots storytelling and fan fiction | Transmedia: Storytelling for the Digital Age | Scoop.it
Halo entered the sci-fi scene as a video game in 2001 with the release of Halo: Combat Evolved on the original Xbox. Being strictly a video game, no one expected it to spawn the dynamic, evolving universe that exists today.
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Building Transmedia Worlds

Building Transmedia Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
Storytelling now lives across all mediums from video games to movies, television shows, comic books, toys and more, and game makers are rewriting the script.
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Lance Weiler: Building Storywords

Lance shares his first hand experience in what it takes to build original storyworlds.
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Parallel Words by Stephen Burn – When Meta Met Fiction

Parallel Words by Stephen Burn – When Meta Met Fiction | Transmedia: Storytelling for the Digital Age | Scoop.it

Irrespective of whatever differences they may have, Grant Morrison and Alan Moore, what they do have in common is that they are both British luminaries of comics with a keen interest in esoterica and magic. More than that, they both pursue theories of a meta-fictional cosmology that has threads running through all of reality.

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Transmedia, Discipline, and Tone Color

Transmedia, Discipline, and Tone Color | Transmedia: Storytelling for the Digital Age | Scoop.it
Two types of choice make up the storytelling world of today: The first is the creator’s choice: the choices that we as content creators make to build the world of the story we’re telling. The second is the audience’s choice: limitless, and changeable at the click of a mouse or swipe of a finger...

 

[It's not what we put in ... but rather, what we choose to leave out of our transmedia story worlds ...]

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[Transmedia] Storyworld: Practical Legal Considerations

[Transmedia] Storyworld: Practical Legal Considerations | Transmedia: Storytelling for the Digital Age | Scoop.it
The first thing to consider is that most lawyers do not understand the speed at which the digital world moves, nor the opportunity cost involved in spending months negotiating rather than creating.

 

Advice on when to engage legal services for transmedia projects.

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New Battlestar Galactica Film From Bryan Singer And John Orloff To Co-Exist In TV Show’s Universe

New Battlestar Galactica Film From Bryan Singer And John Orloff To Co-Exist In TV Show’s Universe | Transmedia: Storytelling for the Digital Age | Scoop.it

What does he mean? All I know is that the Universe is a big place and there’s space for lots of us in it.

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Stan Lee's Kid's Universe | About the Universe

Stan Lee's Kid's Universe | About the Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
Stan Lee's had a hand in creating many memorable heroes and villains that have jumped from the pages of comic books to popular culture. Now, he's aiming to bring new stories for an impressionable audience: kids.
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[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses

[Game of Thrones Transmedia] CONVERGENCE: Seven Kingdoms, Five Senses | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Bolish: "Instead of telling a story set in this world, [transmedia creator] Coulson and company decoded tell the story of the world itself. They used the prolific descriptions of Westeros provided in the novels to inspire sensory experiences—sight, smell, sound, taste and touch—to turn passive audiences into something altogether different: tourists" ...


DRC: A look at the transmedia marketing campaign behind the first season of Game of Thrones.

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Lessons from the Immersive Writing Lab [#transmedia]

Lessons from the Immersive Writing Lab [#transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Jones: "Having read through all the entries in the [IWL Storyworld Competition] and written hundreds of pages of coverage and feedback on them, I feel somewhat like I’ve obtained a glimpse of the Transmedia writer zeitgeist - a macro-level snapshot of where the worlds writers are at right now in attempting to embrace and exploit the opportunities of a Transmedia world."


DRC: Here are his top 6 tips for writers hoping to work in this complex area.

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Our 7 Tenets of Future Storyworlds

Our 7 Tenets of Future Storyworlds | Transmedia: Storytelling for the Digital Age | Scoop.it

"At the European Broadcast Union (EBU) TV Summit in Copenhagen last week, Transmedia Storyteller Ltd founder and CEO, Robert Pratten, presented our vision for future storyworlds"...

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Legal Issues Created by Story World Communities and Transmedia

Legal Issues Created by Story World Communities and Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

The rise of interactive story world communities and transmedia marketing campaigns has brought about scores of intellectual property, copyright law and creation rights issues...



Esther Lim, the Founder of The Estuary and Scott Walker, the President of Brain Candy, [provide] an in-depth analysis of the questions and concerns generated by collaborative entertainment and multi-platform interactive engagement.


This is a very informative podcast from Bob Ambrogi and Craig Williams of Lawyer2Lawyer.

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A Tale of Two Worlds: When Film/TV-Game Worlds Collide

Film and television storyworlds appear to make good game fodder and vice versa, is this true? We hear first hand from industry observers and those involved in these adaptations on what it takes to create a cohesive world and successful title from an existing IP, from blockbuster movies like “Star Wars-Republic” and “Tron” to popular TV Series “Lost” and “Family Guy.”

 

[More great Merging Media 2011 sessions can be found at http://mergingmedia.ca/library]

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Small Demons

Small Demons | Transmedia: Storytelling for the Digital Age | Scoop.it
Discover the "Storyverse" of real world places, music and movies from your favorite book...
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Transmedia Storytelling – Building Story Worlds

Transmedia Storytelling – Building Story Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
Transmedia is a real buzzword at the moment. What is it, and why should we be excited?
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World building for a “long take” [Transmedia] experience

World building for a “long take” [Transmedia] experience | Transmedia: Storytelling for the Digital Age | Scoop.it
Building the world in which an alternate reality game or transmedia experience can play out successfully is like planning and directing a single-shot film.
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How To Create A World: Skyrim's Director On Building A Never-Ending Fantasy

How To Create A World: Skyrim's Director On Building A Never-Ending Fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it
The fantasy world of Skyrim is notable for its scale and level of realism. Game director Todd Howard explains how his team at Bethesda Game Studios approaches the creation of a world.

 

[Although specifically referencing gaming, this article is great for all transmedia storytellers.]

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Open Storyworlds and Branded Experiences

Open Storyworlds and Branded Experiences | Transmedia: Storytelling for the Digital Age | Scoop.it

Robert Pratten's presentation from DIYDAYS LA

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Putting The Mass Back In Media [Robot Heart Stories]

Putting The Mass Back In Media [Robot Heart Stories] | Transmedia: Storytelling for the Digital Age | Scoop.it

What is new is the opportunity to tell stories and build worlds that are storytelling agnostic. Here the richness of a storyworld moves fluidly from one screen to the next as well as spilling out into the real world without a dependency on a traditional media source.

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Batman & Hobbits [Expanding Story Worlds]

Batman & Hobbits [Expanding Story Worlds] | Transmedia: Storytelling for the Digital Age | Scoop.it
Warner Bros. is gearing up for some big video games this fall. We had a chance to get some hands-on time with Batman: Arkham City and Lord of the Rings: War in the North.
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