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Increase Engagement: Include Core Drives That Make Candy Crush So Addictive To #Gamify

Increase Engagement: Include Core Drives That Make Candy Crush So Addictive To  #Gamify | Must Play | Scoop.it
Regular Stanford Lecturer Yu-kai Chou evaluates the Game Mechanics of the popular game Candy Crush and explains through the Octalysis Framework why it wins. (Game Mechanics Research: What Makes Candy Crush so Addicting?
Martin (Marty) Smith's insight:

WOW, what a great post about game mechanics. The psychology of games can inform every Internet marketers efforts. More you know about the real drives of your customers, their personas and your segments the more money you make online.

Here are the "Core Drives" that explain why Candy Crush is so addicting:

* Core Drive #1: Epic Meaning and Calling
* Core Drive #2: Development and Accomplishment
* Core Drive #3: Empowerment of Creativity and Feedback
* Core Drive #4: Ownership and Possession
* Core Drive #5: Social Influence and Relatedness
* Core Drive #6: Scarcity and Impatience
* Core Drive #7: Curiosity and Unpredictability
* Core Drive #8: Loss andAvoidance


Think of "core drives" as things to build IN to your website. Does your website create "Epic Meaning and Calling" or provide Social Influence and Relatedness? The more Internet marketers think like game developers the more money we make. The more "core values" we include the more we think like video game developers.


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How FarmVille Becomes Rich Man's Crack (Addictive) Thanks To Gamification

How FarmVille Becomes Rich Man's Crack (Addictive) Thanks To Gamification | Must Play | Scoop.it
New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Gamification Research on the Game you don't want to play but have to play Most people know about FarmVille, either because they have played it themselves,...
Martin (Marty) Smith's insight:

Great "inside baseball" post on how FarmVille uses game mechanics to become addictive. 

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The Science of Motivation

The Science of Motivation: Gamification Summit 2013 (“@antonejohnson: Good quick read re: #gamification + more: The Science of Motivation by @AndreaKuszewski - http://t.co/pr26PoOXVl”;)...
Martin (Marty) Smith's insight:

Great deck on gamification basics.

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